Many of you have mailed me over the last few months asking if I could release a version of AB which supports bots. Though bots were originally planned to be part
of the package, it was never included due to that the botcompiler simply crashed while compiling the .AAS file. AB's structure has proven to be too large for the
EF-engine to handle in it's current form. Due to this, I was also never been able to succesfully convert the map into an RPG version for on-line RPG play, which
ultimately failed due to the shaderlimit.
In order to achieve this, I need to restructure the entire AB map and that is something I have begun over the course of the last few days. This will ultimately
result that certain elements will disappear partially or entirely in order to reduce the map's size. Another part in the solution, is that I can remove the
'-notjunc' feature in the command line so I can 'properly' compile the map and don't have to circumvent an important stage within the compiling process.
In other news: New screenshots of the upcomming "Asteroid Base - Deleted scenes" map have been added to the Screenshots section.